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It faster economic speed universes the production time is naturally much faster.Īdditionally, the Deathstar is very slow, leaving it vulnerable to Sensor Phalanx hits. They are also very expensive to build and research the requirements for it, and it takes approximately over a week to build each on 1x speed universe, unless you have a Nanite Factory. This does not, however, take into account weapon, shield, and armour technology research levels. This can be offset somewhat by having more than 1 Deathstar in the attacking fleet. The Deathstar can act as both defense (due to having rapid fire against every ship in the game short of another Deathstar) and anti-defense (due to being heavily armored, shielded, and having rapid fire against every defense except the Plasma Turret and the shield domes).Īlso, owing to their reduced speed, they're very useful for long-time fleetsaving.ĭespite their power and armor, single Deathstars are actually quite easy to destroy without fodder protection 60 Destroyers, 150 Battleships, or 35 Plasma Turrets will do the trick. In order to penetrate the shields of a Deathstar. For a Cruiser's attack to penetrate the shields, the Cruiser's weapon level must be at least
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The large shield strength protects the Deathstar against anything less than a Battleship (the Bouncing Effect). 20 Deathstars = average of 25 Destroyers shooting at a single Deathstar, resulting in no real damage per Deathstar). Due to their exaggerated hull and shield power, Deathstars are very difficult to destroy in large numbers, with most of the opposing firepower being "spread" (i.e 500 Destroyers vs.
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